


With 75 per-step cloth solver iterations and 4 overall solver steps per frame, that’s 450 billion constraint evaluations required for every second of animation you see here. In total, 65 million mass-spring bindings are required to simulate all of the cloth physics and inter-particle collision forces. In this example, 350 pieces of clothing with over 7 million combined faces are controlled with wind, gravity and surface attraction forces.

TyFlow’s OpenCL-accelerated cloth solver can handle huge amounts of input geometry, and since each vertex on a converted cloth mesh is maintained as a regular tyFlow particle, those individual vertices can be manipulated like any other particles within a flow.
